ICE BALL
Ice Ball: Digital Adaption

Ice Ball: Playground Version

About:
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Ice Ball was created during Sheridan's annual Sprint Week of November 2016. During this Sprint Week we were given the task of creating a playground game which we then turned into a digital adaption using the key game play mechanics and rules.
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Published On:
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Link: https://coleycaverley.itch.io/ice-ball
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Awards:
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Winner of Fall Sprint Week 2016
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Role:
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Lead Game Designer
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Created the main game play and mechanics which included the combination of different playground games to form IceBall.​
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Took the main mechanics from the playground game and implemented them into the digital adaption.
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3D Modeler
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Modelled and textured the penguin character.
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Team Size: 8​
Challenges:
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Problem: Making models that had coherent art styles
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Solution: Worked in close proximity and shared techniques in order to match art and model designs
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